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The two sides of Bloodstained

Alberto 'Kazuya'
The commercial success of Bloodstained: Curse of the Moon generates many doubts about the direction taken in the development of Bloodstained: Ritual of the Night.
The commercial success of Bloodstained: Curse of the Moon generates many doubts about the direction taken in the development of Bloodstained: Ritual of the Night.

The release of Bloodstained: Curse of the Moon from Inti Creates and Koji Igarashi has garnered remarkable sales and success from the critics. Despite its exclusive digital distribution, more than 100.000 units have been sold, being Nintendo Switch the preferred platform.

Bloodstained: Curse of the Moon takes its inspiration from the Castlevania saga, being an undeniable fact. However, the final result is really exceptional. Making use of a 8-bit graphic-style, which adds a retro flavor to the game art, while maintaining all the playable benefits that made the Konami saga legendary. Nevertheless, this good news collides head-on with the main project.

Criticism to Bloodstained: Ritual of the Night is nothing positive. Graphically the game leaves much to be desired, due to the poor implementation of 2.5D of polygonal scenarios and characters. The title has been enjoying enough time of development, but still remains the feeling of emptiness, a lack of personality and some problems with the controls. Igarashi and his project may be put in jeopardy. Curse of the Moon was the way to go.