This book aims to showcase the very best pixel art, box art and product design on each system. Spread over 536 pages, it features more than 170 classic games and interviews.
Why Famicom / NES ?
With its cutting edge graphics and extensive catalogue of iconic games, the NES/Famicom played a huge role in the history of video games. It stormed into the market and immediately raised the bar with now classic games such as Donkey Kong, Super Mario Bros, Duck Hunt and Mega Man. Over its lifespan across the world, the NES/Famicom had varied success but it's fair to say that classic franchises like Mario, Metroid, Zelda and Final Fantasy simply wouldn't be so successful if it wasn't for this system introducing them to gamers worldwide.
Depending on where you are in the world, the NES/Famicom was relatively a blockbuster, but the fact that can not be denied is its impact and importance in the video game industry. This article is really the perfect visual compendium because of its amazing pixel art and iconic graphic style. Throw into the mix the quirky Famicom and Famicom Disk System and I am convinced this is a fantastic and interesting book which offers something different from the previous books in the series.
The book focus on the Famicom in Japan and the NES across North America and Europe. It offers a visual snapshot of the best games, developers, box art and product design from across these territories. As the name suggests, the book is mainly visual. It does not offer a detailed insight into the NES/Famicom, but instead it works as a visual companion designed to stir up excitement and nostalgia for this awesome machine and its legacy of classic games.
The book is 170mm x 230mm and printed lithographically to the highest standards. This ensures that the colours in the book are really vibrant and the pages feel high quality and luxurious. As standard, all visual compendiums now come with a spot varnished cover and a spot varnished protective dust jacket. The binding is 'thread sewn' which means the book can lie flat so the imagery can be fully enjoyed. The binding does not use glue which can crack over time and result in loose pages. Thread sewn binding is the best available.
The book is created by an experienced and talented team of writers, designers and artists. Sam Dyer oversee all design. Steve Jarrett (Total! / Edge / Official Nintendo Magazine) oversee all copy and be the books editor. Damien McFerran (Nintendo Life) and Andy Roberts have written certain sections of the book. Matt Wilsher have been in charge of photography. Craig Stevenson have created a suite of bespoke pixel art for the book that it's used throughout. Craig emulates the NES pixel style and palette.
Book specifications: 536 pages, 170mm x 230mm, Gatefold pages, 3mm protective board slipcase with lenticular fascia, Metallic inks, Lithographic print, Hardback, Sewn binding, Spot varnish cover, Spot varnish dust jacket.